Keith Silverstein - San Japan : Anime + Gaming (2024)

Tournament Match Play Rules

● Choosing Sides: When both players are at the game console, they must come to an agreement which side of the machine they will play on (who will sit on 1p and who will sit on 2p). If an agreement cannot be reached, players shall follow the instructions provided by the Tournament Organizer on CPTOnline. For CPTOffline, a game of rock-paper-scissors will determine who gets to pick their side.

● Character Courtesy. If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.

● Standard Selection: Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go. Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.

● Double Blind Selection: Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player request Double Blind, the player on the left side (1p) decides which character they will choose and whispers his/her selection to the Tournament Organizer. The Tournament Organizer then signals the player on the right (2p) to pick his/her character. Once the player on the right (2p) has finished, the Tournament Organizer makes sure the player on the left (1p) sticks to his/her original choice.

● Side and Character Courtesy: As a courtesy, the player who received his/her choice of which side to play on (1p vs 2p) can elect to choose his/her character first. This is strictly a courtesy. A player is in no way required to do so.

● Playing the Match: Once sides and characters have been chosen, the players should begin the first Game in the Match. The following rules go into effect once a Game ends:

● The Match is over when either player wins the required number of games.

● Once a player has won the required number of games, the winner of the Match should report the result to the Tournament Organizer.

● The player who won the game does not have the option of switching sides. He/she must stay on the same side if the loser does not want to switch.

● The player who won the last Game is required to keep the same character, however they can change their V-Trigger and V-Skill as long as their new V-Trigger and V-Skill choice is made before their opponent selects their own V-Trigger and V-Skill.

● The player who lost the last Game is allowed to choose whatever they wish when choosing character, V-Trigger and V-Skill.

● Reporting Rule Violations: At some point during the Tournament, a player may violate either the tournament rules or the rules for a particular game in a Tournament. The following rules apply toward rectifying rule violations.

● It is the responsibility of the players in the Match to detect all Match Rule violations and report them to the Tournament Organizer immediately.

● All non-gameplay rule violations must be reported to the Tournament Organizer before the Game starts (e.g. the Winner switching the characters after winning one Game in a Match).

● Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the round on the part of the person stopping the game.

● The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match.

● Stopping a Game in progress to erroneously report a rule violation automatically results in the forfeiture of the round by the player who stopped the game.

● Rule violations must be reported at the time they occur. Otherwise, they will be ignored.

● A Tournament Organizer is allowed to report any rule violations on behalf of a player.

● If a Tournament Organizer stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.

● The only people allowed to stop a Game to report a violation are the Tournament Organizer and the players currently involved in a Match.

● Disputes

● If there is any dispute arising from an online tournament, players must submit a screenshot or share video footage to Blue Coast, the administrator of online tournaments (“Administrator”) for review.

● Administrator will resolve disputes on a case-by-case basis.

Controllers

● Players are allowed to use the controller of their preference.

● Use of macros, turbos, or any peripheral that tampers with standard game functionality is prohibited.

● Keyboard is allowed to use when the tournament is held on the Steam platform.

● The principle of controllers at CPT

● The Tournament will not limit cosmetic or functional controller customizations provided that fairness is maintained, with the determination regarding fairness to be made by The Tournament in its sole discretion. Additionally, we recognize that certain customizations may be required to allow players with disabilities to compete, and we allow such customizations. Permissible customization includes without limitation repositioning buttons and inputs, as well as the creation of custom controllers from scratch. However, any customization beyond the capabilities of a standard PS4 DUALSHOCK 4 is prohibited.

● When a Tournament Organizer determines that a player is using a controller that violates these Official Rules they each have the right to (1) immediately stop the use of any unauthorized controller(s), including without limitation during match competition, and (2) require that any player using an unauthorized controller immediately replace it with a controller that complies with applicable standards. In such an event, (3) the player will receive a verbal warning and explanation of the reason for the required replacement, and (4) the warning and explanation will be confirmed in writing within five (5) business days of the date the player is required to discontinue use of the unauthorized controller.

Customizing controllers

● Limited customization is permitted as long as fairness is maintained, therefore:

● The maximum number of attack command inputs allowed on any controller is eight (8), and the same command may not be assigned to multiple buttons. For example, a player cannot assign the same attack command to two (2) different controller buttons. When using a controller with more than eight (8) attack inputs, a player shall deactivate any inputs exceeding eight (8) prior to participating in any competition. The foregoing restrictions do not apply to L3 and R3 buttons on DUALSHOCK 4 as they are not attack inputs.

● The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. For example, a player cannot assign the same directional command to two (2) different buttons.

● When assigning a directional command to a button, instead of a Directional Button on DUALSHOCK™, directional lever, or analog stick, it is called a move button. A controller can have both a move button and a lever simultaneously, however, the controller must give up the corresponding input on the lever. For example, if a player assigns the upward action to a move button, such a player must lose the upward input with the lever.

● A controller can have an analog stick along with Directional Buttons on DUALSHOCK™, a lever, or direction buttons. However, the inputs from directional actions with an analog stick must stay on analog. E.g. it is prohibited to convert the mechanical ability of analog sticks to levers or buttons.

● Players are not allowed to add a function that deletes or disables the input information for attack commands and/or directional commands. As a special exception, only the following specifications are allowed for Left/Right and Upward/Downward inputs.

● When both Right and Left directional keys are input at the same time, a controller must either maintain both of the inputs or abandon both.

● When both Upward and Downward directional keys are input at the same time, it is recommended that a controller either maintain both of the inputs or abandon both. However, as a revocable exception to the foregoing rule, a controller may take Upward directional input only when both Upward and Downward directional keys are input at the same time.

● The Tournament reserves the right to revoke/adjust this exception at any time in its sole discretion.

● Above rules will be applied to keyboards as well.

Definition of terms
● Lever – is the mechanical device that sends two statuses, “input” or “no input”, by tilting.

● Button – is the mechanical device that sends two statuses, “input” or “no input”, by depressing.

● Analog Stick – is the mechanical device that sends input status gradually by changing tilt angle.

● Machinery Ability/Machine Capability – the number of buttons or levers as well as the sensitivity of the analog stick.

● Input/Input System – includes buttons, levers, analog sticks, and keyboard keys. Additional input methods may be examined to meet players’ requirements. The Tournament is open to creating fair play environments for anybody.

● Attacking Action – an attack occurs with a single input on Street Fighter V. One controller could adopt a maximum of eight (8) attack actions including; Light-Punch, Medium-Punch, Heavy-Punch, Light-Kick, Medium-Kick, Heavy-Kick, Button Combo 1, Button Combo 2.

● shifting the analog stick, Directional Buttons on DUALSHOCK™, lever, or directional key to move characters, input Special Moves and/or Unique Attacks.

● Button Combo – a single input that performs multiple effects. Players may not set Button Combo beyond what is possible within the controller setting screen of Street Fighter V: Champion Edition. Thus the only eight (8) combinations permitted are set forth below:

● LP+LK, MP+MK, HP+HK, HP+MK, LP+MP, LK+MK, LP+MP+HP, LK+MK+HK

● For the avoidance of doubt, there is no exception for combining Attacking and Directional commands in a single input. If there are other unforeseen problems, the tournament organizers reserve the right to make a decision

● Reporting Equipment Failure: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.

● In the event of an equipment failure, the player has the option to stop the Game in progress to obtain a replacement.

● If a Game is stopped in progress, the reporting player must forfeit the current round.

● New equipment must be immediately available. If replacement equipment cannot be obtained in a timely (within 5 mins of the notification) manner, the player must continue to play on their current equipment or forfeit the Match.

● Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. In the event the Tournament Organizer determines that the affected player gained an undue advantage by doing so (e.g. charging an abundance of super meter), the Tournament Organizer may, in their discretion, require the player to forfeit the Game

● A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given time (5 minutes) to configure his/her buttons before the next Game begins.

● Additional Rules

● There will be no Matches resulting in ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.

● A draw match as determined by the game must be replayed unless the game awards the draw to a player.

● Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e., landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, but will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a Critical Art on Player 2, but the Critical Art animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid-game pause rules are in effect.

● Collusion of any kind with your competitors is considered cheating. If the Tournament Organizer determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.

● Tournament Organizer has a zero-tolerance policy toward violence, threats of violence, and any other forms of threats or intimidation. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.

● Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament and may be banned.

● No-shows and or late arrivals will be sent to the loser’s bracket and eventually disqualified if the issue persists.

● Players are subject to disqualification in case of foul play or any hindrance to the tournament at the Administrator’s discretion.

● Additional rules may be imposed from time to time by the Tournament Organizer for each Tournament. All players are required to comply with any additional rules provided by the Tournament Organizer that are not part of the Official Rules.

● These rules are an attempt to ensure that the tournament runs fairly and as smoothly as possible. However, unforeseen circ*mstances may require a special response, and for that reason the Tournament Organizer reserves the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.

Super Smash Bros. Ultimate:

– Style: Stocks Stock: 3
– Time Limit: 7
– FS Meter: Off
– Spirits: Off
– Damage Handicap: Off
– Stage Selection: Anyone
– Items: Off
– Random Stage Selection (Optional)

Stage Starters:

– Pokemon Stadium 2
– Battlefield
– Final Destination
– Smashville Town and City

Stage Counterpicks:

– Small Battlefield
– Hollow Bastion
– Northern Cave

Advance:

– First to 2 Win
– First to 3 wins (Top 8)
– Stage Morph: Off
– Stage Hazards: Off
– Team Attack: On
– Launch Rate: 1.0x
– Underdog Boost: Off
– Pausing: Off
– Scoring Display: Off
– Show Damage: Yes
– Players may agree to play on any legal stage at any point in the set. Having a “gentleman’s agreement” to play on an illegal stage is prohibited.

Match Procedure:

– Verify Ruleset
– Make sure the ruleset is the same as listed above
– Starter Stage Striking Decide who goes first. (This can be done through Rock-Paper-Scissors.)
– The first player removes 1 stage from the Starter Stage list.
– The second player removes 2 stages from the remaining list.
– The first player chooses a stage from the remaining list to start on.

Character Selection:

– Players select their characters
– Players may opt to do a Double-Blind Pick with the help of another person. (Players will tell this person their selection in secret, and the person will verify it at the Character Select Screen.)
– Players start the first match.
– After a Game Concludes All stages listed are available and the strikes are reset.
– The winner of that game strikes 2 stages from the complete stage list.
– The loser of that game chooses from the remaining stages that the winner did not strike.
– Stage Clause is in effect.
* See Stage Rules.
– The winner must announce if he or she is changing character.
– The loser may change character.
– Players proceed to play on the chosen stage.

Controllers Guide:

– Nintendo Gamecube Controller, Switch Pro Controller (Wireless or Wired), Joy-Con (s).

Rules for Wireless Controllers:

– Please de-sync and unpair your controller from the Switch before leaving the setup.
– Controllers may re-enable and disrupt the menu screen and waste time.
– Using the in-game Disconnect button works to an extent but does not unpair.
– To unpair, hold down the controller’s sync button for 2 or more seconds.
– Extensive disruption may lead to disqualification at the TO’s discretion.

Situational Rules:

– Button-Checking Before the set starts, a player may request a 30-second button check to verify all inputs are registering correctly.
– Please do not take any longer than the time given.
– Incorrect Controller Setup (Player Name) This must be realized within 30 seconds for the player to reset the match and correct the name, otherwise, the player must play the rest of the current game out.
– Accidental Pausing In the case Pausing was left on, the player initiating the cause will forfeit stock that the player is currently on.
– Stalling The act of deliberately using methods that player-to-player interaction nearly impossible so that the game is unplayable is prohibited.
– The player participating in this will be subject to forfeiting the current game at the discretion of the TO.
– Coaching Coaching mid-set is only allowed between games.
– Coaching in the middle of a game and the audience yelling out influential advice is not allowed.
– Example: “Do a forward smash!” / “Watch out for his down-air!”
– A three-infraction system will be used.
– 1st Offense: All parties participating in the coaching will receive a verbal warning.
– 2nd Offense: The player will forfeit the current game of the set.
– 3rd Offense: The player will be disqualified from the event and the coach will be asked to leave the venue.
– Timeouts Sudden Death is not played out.
– Winner is determined by the most stocks, then the lowest damage percentage.
– If a tie still exists, then a 1-stock 3-minute tiebreaker is played.
– Self-Destruct Moves Winner is determined by the winner displayed on the results screen.
– If Sudden Death occurs, it is not played out and a 1-stock 3-minute tiebreaker is played.

Misconfiguration of Rulesets:

– If games in a set were completed using the wrong settings (i.e. Launch Rate 1.1x), the score will still be counted and no resets offered.
– If it was discovered in the middle of a game, the current game will be reset and replayed on the correct settings.
– Please verify the settings before starting the set.

DNF Duel

1. DOUBLE ELIMINATION
2. DEFAULT SETTINGS
3. 2/3 ROUNDS PER GAME
4. 2/3 GAMES PER SET
5. 3/5 GAMES FOR LOSERS & WINNERS FINALS
6. 3/5 GAMES FOR GRAND FINALS
7. WINNER MUST KEEP CHARACTERS
8. LOSER MAY SWITCH CHARACTERS
9. RANDOM STAGE SELECT

Dragon Ball Fighter Z

Rules pulled from: Dragon Ball FighterZ World Championship Tournaments Rules and Regulations

First to 3 wins thru all rounds of play
● Double Elimination Bracket
● Match Settings: 300 seconds.
● Stage: Random (a stage may be chosen if both players agree to it)
● Winner must keep the character
● Loser may switch character
● Control Setting: any controller function such as rapid pressing (turbo) or hardware-based macros are not allowed during the Tournament.

Guilty Gear: Strive

Tournament Format Details
● Mode: 1on1
● Random player seeding
● Tournament system: Double Elimination

King of Fighters

1. DOUBLE ELIMINATION
2. DEFAULT SETTINGS
3. 2/3 GAMES PER SET
4. 3/5 GAMES FOR LOSERS & WINNERS FINALS
5. 3/5 GAMES FOR GRAND FINALS
6. WINNER MUST KEEP CHARACTERS BUT MAY CHANGE ORDER
7. LOSER MAY SWITCH CHARACTERS AND/OR ORDER
8. RANDOM STAGE SELECT

Mortal Kombat 1

THE TOURNAMENT FORMAT

• Tournaments will be either Single or Double Elimination, pending the number of participants
• Each match will be the Best-of-3 Games

MATCH HOST
• The match host must be agreed upon by all the participants involved in each match. It is encouraged that the
host has the best internet connection available. We want to limit the lag/ping rates if possible.

CHARACTER SELECTION
• The winning player, of the preceding match, will choose their character first, for the upcoming round
• The losing player, of the preceding match, will choose their character last, for the upcoming round

IN-GAME SETTING
• Game Timer: 90 seconds
• Tournament Mode Default Options
• Arena Select: Off
• Interactable: On
• Variations: Tournament Mode Variations

Tekken 8

Follow the same rules as Tekken World Tour
Double Elimination
Game Setting: 99 seconds, 2/3 Rounds
Double Elimination Bracket. 2/3 games until the top 8. For the top 8, 3/5 games.

Street Fighter V / VI

Game Setting: 99 seconds, 2/3 Rounds
Double Elimination Bracket. 2/3 games until top 8. For the top 8, 3/5 games.

● Players may not use any glitch or bug that prevents the game from being played, including but not limited to bugs causing the game to freeze, reset, remove character from play zone or similar results.
● The Kanzuki Beach, Flamenco Tavern, Skies of Honor, Field of Fate, and Mysterious Cove stages are banned from Tournament play. Although the official distribution may display the different stages other than those selected by the players, it does not affect the tournament matches.
● The character “Eleven” is banned from Tournament play.
● The use of the costumes and colors listed in Exhibit C “Costumes and Colors prohibited in the Tournament” are prohibited.
● Players may be prohibited to use certain stages, character costumes, or colors not listed in the Paragraphs Rules by the Tournament Organizer at any time in their sole and absolute discretion.
● If a character, stage, costume, or color prohibited in 7, 8, 9, or 10 is chosen and/or used during a match, the player must immediately stop the game and start a rematch. If a player continues without stopping the game, the result of the game shall be declared null and void and a rematch shall be held.

Mario Kart Deluxe 8 Rules:

– Solos
– Players will compete in Heats, with the Top 2 advancing to the next heat.
– Doubles loss elimination
– Rock Paper Scissors, winner Veto’s 2 Circuits. The loser then Veto’s 3 Circuits. The winner then selects the Circuit they will be using.
– 200cc
– No CPU

Mario Strikers Battle League:

– 1v1
– Doubles loss elimination

Keith Silverstein - San Japan : Anime + Gaming (2024)
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