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This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
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The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML <canvas> element.
To get an object of this interface, call getContext() on a <canvas>
element, supplying "webgl2" as the argument:
js
const canvas = document.getElementById("myCanvas");const gl = canvas.getContext("webgl2");
Note: WebGL 2 is an extension to WebGL 1. The WebGL2RenderingContext
interface implements all members of the WebGLRenderingContext interface. Some methods of the WebGL 1 context can accept additional values when used in a WebGL 2 context. You will find this info noted on the WebGL 1 reference pages.
The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.
Constants
See the WebGL constants page.
State information
- WebGL2RenderingContext.getIndexedParameter()
-
Returns the indexed value for the given
target
.
Buffers
- WebGL2RenderingContext.bufferData()
-
Initializes and creates the buffer object's data store.
- WebGL2RenderingContext.bufferSubData()
-
Updates a subset of a buffer object's data store.
- WebGL2RenderingContext.copyBufferSubData()
-
Copies part of the data of a buffer to another buffer.
- WebGL2RenderingContext.getBufferSubData()
-
Reads data from a buffer and writes them to an ArrayBuffer or SharedArrayBuffer.
Framebuffers
- WebGL2RenderingContext.blitFramebuffer()
-
Transfers a block of pixels from the read framebuffer to the draw framebuffer.
- WebGL2RenderingContext.framebufferTextureLayer()
-
Attaches a single layer of a texture to a framebuffer.
- WebGL2RenderingContext.invalidateFramebuffer()
-
Invalidates the contents of attachments in a framebuffer.
- WebGL2RenderingContext.invalidateSubFramebuffer()
-
Invalidates portions of the contents of attachments in a framebuffer
- WebGL2RenderingContext.readBuffer()
-
Selects a color buffer as the source for pixels.
Renderbuffers
- WebGL2RenderingContext.getInternalformatParameter()
-
Returns information about implementation-dependent support for internal formats.
- WebGL2RenderingContext.renderbufferStorageMultisample()
-
Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.
Textures
- WebGL2RenderingContext.texStorage2D()
-
Specifies all levels of two-dimensional texture storage.
- WebGL2RenderingContext.texStorage3D()
-
Specifies all levels of a three-dimensional texture or two-dimensional array texture.
- WebGL2RenderingContext.texImage3D()
-
Specifies a three-dimensional texture image.
- WebGL2RenderingContext.texSubImage3D()
-
Specifies a sub-rectangle of the current 3D texture.
- WebGL2RenderingContext.copyTexSubImage3D()
-
Copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
- WebGL2RenderingContext.compressedTexImage3D
-
Specifies a three-dimensional texture image in a compressed format.
- WebGL2RenderingContext.compressedTexSubImage3D()
-
Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.
Programs and shaders
- WebGL2RenderingContext.getFragDataLocation()
-
Returns the binding of color numbers to user-defined varying out variables.
Uniforms and attributes
- WebGL2RenderingContext.uniform[1234][uif][v]()
-
Methods specifying values of uniform variables.
- WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
-
Methods specifying matrix values for uniform variables.
- WebGL2RenderingContext.vertexAttribI4[u]i[v]()
-
Methods specifying integer values for generic vertex attributes.
- WebGL2RenderingContext.vertexAttribIPointer()
-
Specifies integer data formats and locations of vertex attributes in a vertex attributes array.
Drawing buffers
- WebGL2RenderingContext.vertexAttribDivisor()
-
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
- WebGL2RenderingContext.drawArraysInstanced()
-
Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.
- WebGL2RenderingContext.drawElementsInstanced()
-
Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.
- WebGL2RenderingContext.drawRangeElements()
-
Renders primitives from array data in a given range.
- WebGL2RenderingContext.drawBuffers()
-
Specifies a list of color buffers to be drawn into.
- WebGL2RenderingContext.clearBuffer[fiuv]()
-
Clears buffers from the currently bound framebuffer.
Query objects
Methods for working with WebGLQuery objects.
- WebGL2RenderingContext.createQuery()
-
Creates a new WebGLQuery object.
- WebGL2RenderingContext.deleteQuery()
-
Deletes a given WebGLQuery object.
- WebGL2RenderingContext.isQuery()
-
Returns
true
if a given object is a valid WebGLQuery object. - WebGL2RenderingContext.beginQuery()
-
Begins an asynchronous query.
- WebGL2RenderingContext.endQuery()
-
Marks the end of an asynchronous query.
- WebGL2RenderingContext.getQuery()
-
Returns a WebGLQuery object for a given target.
- WebGL2RenderingContext.getQueryParameter()
-
Returns information about a query.
Sampler objects
- WebGL2RenderingContext.createSampler()
-
Creates a new WebGLSampler object.
- WebGL2RenderingContext.deleteSampler()
-
Deletes a given WebGLSampler object.
- WebGL2RenderingContext.bindSampler()
-
Binds a given WebGLSampler to a texture unit.
- WebGL2RenderingContext.isSampler()
-
Returns
true
if a given object is a valid WebGLSampler object. - WebGL2RenderingContext.samplerParameter[if]()
-
Sets sampler parameters.
- WebGL2RenderingContext.getSamplerParameter()
-
Returns sampler parameter information.
Sync objects
- WebGL2RenderingContext.fenceSync()
-
Creates a new WebGLSync object and inserts it into the GL command stream.
- WebGL2RenderingContext.isSync()
-
Returns
true
if the passed object is a valid WebGLSync object. - WebGL2RenderingContext.deleteSync()
-
Deletes a given WebGLSync object.
- WebGL2RenderingContext.clientWaitSync()
-
Blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.
- WebGL2RenderingContext.waitSync()
-
Returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
- WebGL2RenderingContext.getSyncParameter()
-
Returns parameter information of a WebGLSync object.
Transform feedback
- WebGL2RenderingContext.createTransformFeedback()
-
Creates and initializes WebGLTransformFeedback objects.
- WebGL2RenderingContext.deleteTransformFeedback()
-
Deletes a given WebGLTransformFeedback object.
- WebGL2RenderingContext.isTransformFeedback()
-
Returns
true
if the passed object is a valid WebGLTransformFeedback object. - WebGL2RenderingContext.bindTransformFeedback()
-
Binds a passed WebGLTransformFeedback object to the current GL state.
- WebGL2RenderingContext.beginTransformFeedback()
-
Starts a transform feedback operation.
- WebGL2RenderingContext.endTransformFeedback()
-
Ends a transform feedback operation.
- WebGL2RenderingContext.transformFeedbackVaryings()
-
Specifies values to record in WebGLTransformFeedback buffers.
- WebGL2RenderingContext.getTransformFeedbackVarying()
-
Returns information about varying variables from WebGLTransformFeedback buffers.
- WebGL2RenderingContext.pauseTransformFeedback()
-
Pauses a transform feedback operation.
- WebGL2RenderingContext.resumeTransformFeedback()
-
Resumes a transform feedback operation.
Uniform buffer objects
- WebGL2RenderingContext.bindBufferBase()
-
Binds a given WebGLBuffer to a given binding point (
target
) at a givenindex
. - WebGL2RenderingContext.bindBufferRange()
-
Binds a range of a given WebGLBuffer to a given binding point (
target
) at a givenindex
. - WebGL2RenderingContext.getUniformIndices()
-
Retrieves the indices of a number of uniforms within a WebGLProgram.
- WebGL2RenderingContext.getActiveUniforms()
-
Retrieves information about active uniforms within a WebGLProgram.
- WebGL2RenderingContext.getUniformBlockIndex()
-
Retrieves the index of a uniform block within a WebGLProgram.
- WebGL2RenderingContext.getActiveUniformBlockParameter()
-
Retrieves information about an active uniform block within a WebGLProgram.
- WebGL2RenderingContext.getActiveUniformBlockName()
-
Retrieves the name of the active uniform block at a given index within a WebGLProgram.
- WebGL2RenderingContext.uniformBlockBinding()
-
Assigns binding points for active uniform blocks.
Vertex array objects
Methods for working with WebGLVertexArrayObject (VAO) objects.
- WebGL2RenderingContext.createVertexArray()
-
Creates a new WebGLVertexArrayObject.
- WebGL2RenderingContext.deleteVertexArray()
-
Deletes a given WebGLVertexArrayObject.
- WebGL2RenderingContext.isVertexArray()
-
Returns
true
if a given object is a valid WebGLVertexArrayObject. - WebGL2RenderingContext.bindVertexArray()
-
Binds a given WebGLVertexArrayObject to the buffer.
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7 |
Browser compatibility
BCD tables only load in the browser
See also
- HTMLCanvasElement
- WebGLRenderingContext