Sun Wukong
Platinum II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Party 1
Team Averages
Platinum I
Average Tier
Level 116
1,604 SR
1,844
MMR
VS
Team Averages
Platinum I
Average Tier
Level 156
1,601 SR
1,909
MMR
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
20
6 / 3 / 11
17,914
512
36,330
49,296
55,859
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5
<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.
+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
+50
Physical Protection
+200
Health
+25
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
EvelynGaming
Maui
20
6 / 13 / 17
15,959
456
19,964
48,450
75,533
+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5
PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
+50
Physical Protection
+200
Health
+25
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
LIVEL0VELAUGH
Thoth
20
3 / 14 / 11
15,583
445
32,784
28,672
10,105
+70
Magical Power
+100
Health
+15
Mp 5
PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.
+125
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
UrNOTaTROLLurBAD
Arachne
20
13 / 12 / 8
18,117
518
24,656
47,064
29,313
+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction
PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.
lugepuma
Charybdis
20
7 / 8 / 11
18,148
519
31,813
36,110
15,463
+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration
PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BrainDead__6
Khepri
19
1 / 8 / 18
17,179
491
9,065
35,390
52,972
+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5
AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.
+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction
PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+200
Health
+40
Physical Protection
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+45
Magical Protection
+250
Health
+200
Mana
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.
ElsujetoOP
Nu Wa
20
11 / 7 / 20
20,444
584
49,318
29,519
13,358
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
+80
Magical Power
+200
Mana
+15%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
Pieater735
Pele
20
19 / 10 / 9
21,239
607
43,652
43,182
26,593
+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection
PASSIVE - While in the jungle you gain 15% Power and 7% Protections.
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed
PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.
+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
TheAce04
Shiva
20
9 / 4 / 18
20,315
580
42,737
40,053
80,973
+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.
+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.
+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction
PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.
VeIuda
Anhur
20
9 / 6 / 14
19,708
563
31,330
30,101
13,758
+50
Physical Power
+250
Health
+20%
Attack Speed
+15%
Physical Lifesteal
AURA - You provide 5% increased Power to all nearby allied gods. This aura gains a bonus stack for each ally god within 55 units causing it to provide an additional 3% increased Power. For each enemy god within 55 units a stack is removed.
+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal
PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.
+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
Player Kills, Deaths, and Assists
93
Kill Participation
128
35
Kills
49
50
Deaths
35
58
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
6
3
11
3.83
W
BrainDead__6
Khepri
1
8
18
1.25
W
ElsujetoOP
Nu Wa
11
7
20
3
L
EvelynGaming
Maui
6
13
17
1.12
L
LIVEL0VELAUGH
Thoth
3
14
11
0.61
W
Pieater735
Pele
19
10
9
2.35
W
TheAce04
Shiva
9
4
18
4.5
L
UrNOTaTROLLurBAD
Arachne
13
12
8
1.42
W
VeIuda
Anhur
9
6
14
2.67
L
lugepuma
Charybdis
7
8
11
1.56
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
145,547
Damage
176,102
209,592
Taken
178,245
186,273
Mitigated
187,654
34,703
Healing
57,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
36,330
4,354
8,203
49,296
55,859
16,931
32,365
762
158,410
W
BrainDead__6
Khepri
9,065
430
5,892
35,390
52,972
1,211
12,291
22,729
30,244
1,919
W
ElsujetoOP
Nu Wa
49,318
6,547
1,624
9,636
29,519
13,358
2,733
13,733
15,197
195,293
705
L
EvelynGaming
Maui
19,964
3,457
4,355
48,450
75,533
15,155
33,095
38,968
1,478
L
LIVEL0VELAUGH
Thoth
32,784
652
500
28,672
10,105
6,502
22,170
149,420
W
Pieater735
Pele
43,652
6,853
16,613
43,182
26,593
741
9,607
33,032
212,750
W
TheAce04
Shiva
42,737
3,714
463
11,399
40,053
80,973
228
9,961
29,297
159,738
L
UrNOTaTROLLurBAD
Arachne
24,656
17,031
13,338
47,064
29,313
255
14,126
32,938
184,550
W
VeIuda
Anhur
31,330
17,280
12,236
30,101
13,758
6,074
10,294
19,478
214,665
L
lugepuma
Charybdis
31,813
19,598
8,307
36,110
15,463
371
5,856
30,254
184,110
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
85,721
Gold Earned
98,885
921
Minions Killed
926
Camps Cleared
3,144,775
Distance Traveled
3,362,892
41
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
17,914
512
219
6
723,809
10
W
17,179
491
33
1
650,885
2
W
20,444
584
233
7
621,833
4
L
15,959
456
35
1
611,311
17
L
15,583
445
224
6
575,805
1
W
21,239
607
230
7
742,717
1
W
20,315
580
216
6
699,142
2
L
18,117
518
187
5
648,636
2
W
19,708
563
214
6
648,315
8
L
18,148
519
256
7
585,214
11